What horns are for
Horns are the currency players watch when a skin will not unlock. Coins are what the official description spends on chests. Comments on horn and showcase videos say the shop often wants both: enough horns to pass a gate, and enough coins to pay. Farming only one of them stalls the other.
Reported gates, not an official table:
| Report | Where it came from | How to use it |
|---|---|---|
| Invert Bull costs 375 | February 2026 tutorial linked to this place | Check the live Invert row before you save |
| Reach about 3,000 horns before a gacha or chest | Same creator, March 2026, plus players stuck at 3,000 horns with thousands of coins | If the button stays locked at 3,000 horns, you are still short coins or the gate moved |
| 3,000 horns and 250 coins on one buy | A player explaining a coin purchase | One report. Confirm on the button |
| Later areas ask for more horns and coins | Same thread | Do not assume the first zone's price is the last |
| Cowboy from the 3,000 horn chest | Reply on the March 2026 comparison video | A chest reward claim, not a combat ranking |
Invert Bull method
The February 2026 tutorial aimed at beginners with few horns says:
- Equip Invert Bull once you can buy it.
- Prefer a server of newer players over a stacked one. The narrator also shows a nearly full server and then corrects toward an easier lobby.
- Move into a group of bulls that are already fighting.
- Use the ability so attackers fling themselves. Hit them as well if you want the extra horns the tutorial calls a double dip.
- Leave when the lobby becomes a stack you cannot finish.
You can earn horns on other bulls. Bison's dash makes chase and escape easier while Invert is still locked. Rootbane and Riftbane pay off only after you know the timing.
A short community clip also describes a Gold cow, bought from a "rainbow bar," that generates gold when it hits. That is a single clip, not a shop screenshot. If you see a Gold bull, test one hit and watch the coin counter before you build a route around it.
Which server to join
| Server | Use it when | Leave when |
|---|---|---|
| Quieter or newer | You want finished knockouts and stable horns | You wait too long for any fight |
| Busy 16-player | You already land Q and want practice | You die more than you finish |
| Event lobby | A banner objective is live | The objective is done or you are only getting farmed |
Horns per minute matter more than one highlight fling.
A 30-minute block
- Minutes 0–3: warm up Q and equip the farm bull. See Controls.
- Minutes 3–12: easier server, finish isolated fights, reset after each knockout instead of celebrating on the rim.
- Minutes 12–15: requeue if a stack arrives.
- Minutes 15–25: second server, same rule.
- Minutes 25–30: open only the chest budget you set in Chests, horns, and skins. Stop.
Do not AFK. An idle bull is free horns for someone else. Do not open chests in the middle of a stock. Do not chase the player who just flung you; that is how a farm becomes a death spiral. The exit is in Rank up.
Routes inside one lobby
Start mid-map for isolated 1v1s. Drag a bull you already beat toward an edge. After you die, respawn and rotate away from that pack. If two people crash your fight, leave or finish the one who is already losing. Exact ramps change with events, so treat this as a habit, then look at the live map.
There is no active code that prints horns. See Codes.
